home *** CD-ROM | disk | FTP | other *** search
/ Komputer for Alle 1999 #8 / 1999 CD 8 (black).iso / maskdemo / DATA1.CAB / Program_Executable_Files / Game / KQ / CONICBW2.ANM < prev    next >
Encoding:
INI File  |  1998-12-15  |  10.0 KB  |  511 lines

  1. [conicbw2AnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=54
  8. Movement0=attack
  9. Movement1=away
  10. Movement2=back
  11. Movement3=backJump
  12. Movement4=backJumpDie
  13. Movement5=backJumpEnd
  14. Movement6=backJumpHold
  15. Movement7=crash
  16. Movement8=die
  17. Movement9=dropweapon
  18. Movement10=fallback
  19. Movement11=fallfwd
  20. Movement12=firedie
  21. Movement13=icedie
  22. Movement14=jump
  23. Movement15=jumpDie
  24. Movement16=jumpEnd
  25. Movement17=jumpHold
  26. Movement18=left
  27. Movement19=magicReact
  28. Movement20=out
  29. Movement21=portal
  30. Movement22=portalx
  31. Movement23=pullunder
  32. Movement24=react
  33. Movement25=reactback
  34. Movement26=right
  35. Movement27=run
  36. Movement28=runjump
  37. Movement29=runjumpdie
  38. Movement30=runjumphold
  39. Movement31=stop
  40. Movement32=walk
  41. Movement33=waterrun
  42. Movement34=waterwalk
  43. Movement35=badie
  44. Movement36=teleportdown
  45. Movement37=teleportup
  46. Movement38=jumprun
  47. Movement39=jumpstop
  48. Movement40=runstopleft
  49. Movement41=runstopright
  50. Movement42=runwaterrun
  51. Movement43=stoprun
  52. Movement44=stoprunstop
  53. Movement45=stopwalk
  54. Movement46=stopwalkstop
  55. Movement47=stopwaterrun
  56. Movement48=stopwaterwalk
  57. Movement49=walkstopleft
  58. Movement50=walkstopright
  59. Movement51=walkwaterwalk
  60. Movement52=waterrunrun
  61. Movement53=waterwalkwalk
  62.  
  63. nRequiredLoops=35
  64. nSpecificLoops=3
  65. nTransitionLoops=16
  66.  
  67. ;Required Animations-------------------------------------------------------
  68. [movement0]
  69. frames0=10
  70. loop=iceatak9.KQS iceatak9 0.000000 1.0 0 0
  71. nCue=2
  72. cue0=0.000000 playsound crossbow.aud
  73. cue1=0.300000 do 
  74. nTransition=0
  75.  
  76. [movement1]
  77. frames1=21
  78. loop=iceshth9.KQS iceshth9 0.000000 1.0 0 0
  79. nCue=2
  80. cue0=0.571429 footstep
  81. cue1=0.190476 playsound whipout.aud
  82. nTransition=0
  83.  
  84. [movement2]
  85. frames2=20
  86. loop=icewalk9.KQS icewalk9 0.000000 -1.0 1 1
  87. nCue=2
  88. cue0=0.050000 footstep
  89. cue1=0.500000 footstep
  90. nTransition=0
  91.  
  92. [movement3]
  93. frames3=19
  94. loop=icebkjmp9.KQS icebkjmp9 0.000000 1.0 0 0
  95. nCue=1
  96. cue0=0.368421 playsound jump.aud
  97. nTransition=0
  98.  
  99. [movement4]
  100. frames4=11
  101. loop=icebkdie9.KQS icebkdie9 0.000000 1.0 0 0
  102. nCue=1
  103. cue0=0.000000 playsound jumpdie.aud
  104. nTransition=0
  105.  
  106. [movement5]
  107. frames5=12
  108. loop=icebkstp9.KQS icebkstp9 0.000000 1.0 0 0
  109. nCue=2
  110. cue0=0.083333 footstep
  111. cue1=0.166667 footstep
  112. nTransition=0
  113.  
  114. [movement6]
  115. frames6=4
  116. loop=icebkhld9.KQS icebkhld9 0.000000 1.0 1 1
  117. nCue=0
  118. nTransition=0
  119.  
  120. [movement7]
  121. frames7=8
  122. loop=icecrash9.KQS icecrash9 0.000000 1.0 0 0
  123. nCue=3
  124. cue0=0.000000 playsound crash.aud
  125. cue1=0.500000 footstep
  126. cue2=0.875000 footstep
  127. nTransition=0
  128.  
  129. [movement8]
  130. frames8=21
  131. loop=icedie9.KQS icedie9 0.000000 1.0 0 0
  132. nCue=3
  133. cue0=0.000000 playsound conrdies.aud
  134. cue1=0.571429 playsound dropbow.aud
  135. cue2=0.428571 playsound whipout.aud
  136. nTransition=0
  137.  
  138. [movement9]
  139. frames9=9
  140. loop=ice_dtht9.KQS ice_dtht9 0.000000 1.0 0 0
  141. nCue=1
  142. cue0=0.000000 playsound c_dropit.aud
  143. nTransition=0
  144.  
  145. [movement10]
  146. frames10=14
  147. loop=Cb_falbk.kqs Cb_falbk 0.000000 1.0 0 0
  148. nCue=0
  149. nTransition=0
  150.  
  151. [movement11]
  152. frames11=14
  153. loop=Cb_flfwd.kqs Cb_flfwd 0.000000 1.0 0 0
  154. nCue=0
  155. nTransition=0
  156.  
  157. [movement12]
  158. frames12=115
  159. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  160. nCue=1
  161. cue0=0.000000 playsound firedie.aud
  162. nTransition=0
  163.  
  164. [movement13]
  165. frames13=42
  166. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  167. nCue=1
  168. cue0=0.000000 playsound c_iced.aud
  169. nTransition=0
  170.  
  171. [movement14]
  172. frames14=21
  173. loop=ice_jump9.KQS ice_jump9 0.000000 1.0 0 0
  174. nCue=1
  175. cue0=0.380952 playsound jump.aud
  176. nTransition=0
  177.  
  178. [movement15]
  179. frames15=11
  180. loop=ice_jdie9.KQS ice_jdie9 0.000000 1.0 0 0
  181. nCue=1
  182. cue0=0.000000 playsound jumpdie.aud
  183. nTransition=0
  184.  
  185. [movement16]
  186. frames16=11
  187. loop=ice_jstp9.KQS ice_jstp9 0.000000 1.0 0 0
  188. nCue=2
  189. cue0=0.000000 footstep
  190. cue1=0.090909 footstep
  191. nTransition=0
  192.  
  193. [movement17]
  194. frames17=3
  195. loop=icejhld9.KQS icejhld9 0.000000 1.0 1 1
  196. nCue=0
  197. nTransition=0
  198.  
  199. [movement18]
  200. frames18=16
  201. loop=icepivlt9.KQS icepivlt9 0.000000 1.0 1 1
  202. nCue=2
  203. cue0=0.625000 footstep
  204. cue1=0.312500 footstep
  205. nTransition=0
  206.  
  207. [movement19]
  208. frames19=46
  209. loop=cb_wprct.kqs cb_wprct 0.000000 1.0 0 0
  210. nCue=5
  211. cue0=0.065217 footstep
  212. cue1=0.782609 footstep
  213. cue2=0.826087 footstep
  214. cue3=0.086957 footstep
  215. cue4=0.108696 playsound magicrct.aud
  216. nTransition=0
  217.  
  218. [movement20]
  219. frames20=13
  220. loop=icedraw9.KQS icedraw9 0.000000 1.0 0 0
  221. nCue=2
  222. cue0=0.076923 playsound whipout.aud
  223. cue1=0.615385 footstep
  224. nTransition=0
  225.  
  226. [movement21]
  227. frames21=21
  228. loop=c_portl.kqs c_portl 0.000000 1.0 0 0
  229. nCue=1
  230. cue0=0.000000 playsound Portal.aud
  231. nTransition=0
  232.  
  233. [movement22]
  234. frames22=31
  235. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  236. nCue=4
  237. cue0=0.000000 playsound Portalb.aud
  238. cue1=0.516129 footstep
  239. cue2=0.548387 footstep
  240. cue3=0.935484 footstep
  241. nTransition=0
  242.  
  243. [movement23]
  244. frames23=69
  245. loop=icedrdn9.KQS icedrdn9 0.000000 1.0 0 0
  246. nCue=1
  247. cue0=0.000000 playsound Under.aud
  248. nTransition=0
  249.  
  250. [movement24]
  251. frames24=13
  252. loop=icereact9.KQS icereact9 0.000000 1.0 0 0
  253. nCue=1
  254. cue0=0.000000 playsound conrouch.aud
  255. nTransition=0
  256.  
  257. [movement25]
  258. frames25=21
  259. loop=icerctbk9.KQS icerctbk9 0.000000 1.0 0 0
  260. nCue=3
  261. cue0=0.000000 playsound conrowbk.aud
  262. cue1=0.619048 footstep
  263. cue2=0.380952 footstep
  264. nTransition=0
  265.  
  266. [movement26]
  267. frames26=16
  268. loop=icepivrt9.KQS icepivrt9 0.000000 1.0 1 1
  269. nCue=2
  270. cue0=0.625000 footstep
  271. cue1=0.312500 footstep
  272. nTransition=0
  273.  
  274. [movement27]
  275. frames27=15
  276. loop=icerun9.KQS icerun9 0.000000 1.0 1 1
  277. nCue=2
  278. cue0=0.066667 footstep
  279. cue1=0.600000 footstep
  280. nTransition=4
  281. transition0=0.066667 stop 0.000000 runstopright
  282. ;toFrames0=21
  283. transition1=0.866667 stop 0.000000 stoprunstop
  284. ;toFrames1=21
  285. transition2=0.600000 stop 0.000000 runstopleft
  286. ;toFrames2=21
  287. transition3=0.600000 waterrun 0.052632 runwaterrun
  288. ;toFrames3=19
  289.  
  290. [movement28]
  291. frames28=18
  292. loop=icernjmp9.KQS icernjmp9 0.000000 1.0 0 0
  293. nCue=1
  294. cue0=0.111111 playsound jump.aud
  295. nTransition=2
  296. transition0=1.055556 run 0.800000 jumprun
  297. ;toFrames0=15
  298. transition1=1.055556 stop 0.000000 jumpstop
  299. ;toFrames1=21
  300.  
  301. [movement29]
  302. frames29=11
  303. loop=icerjdie9.KQS icerjdie9 0.000000 1.0 0 0
  304. nCue=1
  305. cue0=0.000000 playsound jumpdie.aud
  306. nTransition=0
  307.  
  308. [movement30]
  309. frames30=3
  310. loop=icerjhld9.KQS icerjhld9 0.000000 1.0 1 1
  311. nCue=0
  312. nTransition=2
  313. transition0=-1 run 0.800000 jumprun
  314. ;toFrames0=15
  315. transition1=-1 stop 0.000000 jumpstop
  316. ;toFrames1=21
  317.  
  318. [movement31]
  319. frames31=21
  320. loop=ice_stop9.KQS ice_stop9 0.000000 1.0 1 1
  321. nCue=0
  322. nTransition=4
  323. transition0=-1 run 0.800000 stoprun
  324. ;toFrames0=15
  325. transition1=-1 walk 0.200000 stopwalk
  326. ;toFrames1=20
  327. transition2=-1 waterrun 0.526316 stopwaterrun
  328. ;toFrames2=19
  329. transition3=-1 waterwalk 0.833333 stopwaterwalk
  330. ;toFrames3=24
  331.  
  332. [movement32]
  333. frames32=20
  334. loop=icewalk9.KQS icewalk9 0.000000 1.0 1 1
  335. nCue=2
  336. cue0=0.050000 footstep
  337. cue1=0.500000 footstep
  338. nTransition=4
  339. transition0=0.050000 stop 0.000000 walkstopleft
  340. ;toFrames0=21
  341. transition1=0.250000 stop 0.000000 stopwalkstop
  342. ;toFrames1=21
  343. transition2=0.400000 waterwalk 0.541667 walkwaterwalk
  344. ;toFrames2=24
  345. transition3=0.450000 stop 0.000000 walkstopright
  346. ;toFrames3=21
  347.  
  348. [movement33]
  349. frames33=19
  350. loop=iceswrun9.KQS iceswrun9 0.000000 1.0 1 1
  351. nCue=2
  352. cue0=0.000000 footstep
  353. cue1=0.473684 footstep
  354. nTransition=1
  355. transition0=0.473684 run 0.000000 waterrunrun
  356. ;toFrames0=15
  357.  
  358. [movement34]
  359. frames34=24
  360. loop=iceswwlk9.KQS iceswwlk9 0.000000 1.0 1 1
  361. nCue=2
  362. cue0=0.583333 footstep
  363. cue1=0.083333 footstep
  364. nTransition=1
  365. transition0=0.583333 walk 0.400000 waterwalkwalk
  366. ;toFrames0=20
  367.  
  368. ;Specific Animations-------------------------------------------------------
  369. [movement35]
  370. frames35=201
  371. loop=icebadie.KQS icebadie 0.000000 1.0 0 0
  372. nCue=0
  373. nTransition=0
  374.  
  375. [movement36]
  376. frames36=21
  377. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  378. nCue=1
  379. cue0=0.000000 playsound poofdown.aud
  380. nTransition=0
  381.  
  382. [movement37]
  383. frames37=22
  384. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  385. nCue=3
  386. cue0=0.000000 playsound poofup.aud
  387. cue1=0.727273 footstep
  388. cue2=0.772727 footstep
  389. nTransition=0
  390.  
  391. ;Transition Animations-----------------------------------------------------
  392. [movement38]
  393. frames38=4
  394. loop=icejmprn9.KQS icejmprn9 0.000000 1.0 0 0
  395. nCue=1
  396. cue0=0.750000 footstep
  397. nTransition=0
  398.  
  399. [movement39]
  400. frames39=16
  401. loop=icejmpst9.KQS icejmpst9 0.000000 1.0 0 0
  402. nCue=2
  403. cue0=0.062500 footstep
  404. cue1=0.125000 footstep
  405. nTransition=0
  406.  
  407. [movement40]
  408. frames40=11
  409. loop=icerstl9.KQS icerstl9 0.000000 1.0 0 0
  410. nCue=3
  411. cue0=0.090909 footstep
  412. cue1=0.454545 footstep
  413. cue2=0.727273 footstep
  414. nTransition=0
  415.  
  416. [movement41]
  417. frames41=11
  418. loop=icerstr9.KQS icerstr9 0.000000 1.0 0 0
  419. nCue=3
  420. cue0=0.090909 footstep
  421. cue1=0.454545 footstep
  422. cue2=0.545455 footstep
  423. nTransition=0
  424.  
  425. [movement42]
  426. frames42=6
  427. loop=icernsrun9.KQS icernsrun9 0.000000 1.0 0 0
  428. nCue=1
  429. cue0=0.166667 footstep
  430. nTransition=0
  431.  
  432. [movement43]
  433. frames43=8
  434. loop=icestprn9.KQS icestprn9 0.000000 1.0 0 0
  435. nCue=0
  436. nTransition=0
  437.  
  438. [movement44]
  439. frames44=8
  440. loop=icestrst9.KQS icestrst9 0.000000 1.0 0 0
  441. nCue=2
  442. cue0=0.500000 footstep
  443. cue1=0.750000 footstep
  444. nTransition=0
  445.  
  446. [movement45]
  447. frames45=5
  448. loop=icestpwk9.KQS icestpwk9 0.000000 1.0 0 0
  449. nCue=0
  450. nTransition=0
  451.  
  452. [movement46]
  453. frames46=7
  454. loop=icestwst9.KQS icestwst9 0.000000 1.0 0 0
  455. nCue=2
  456. cue0=0.428571 footstep
  457. cue1=1.142857 footstep
  458. nTransition=0
  459.  
  460. [movement47]
  461. frames47=7
  462. loop=icestsrn9.KQS icestsrn9 0.000000 1.0 0 0
  463. nCue=1
  464. cue0=0.571429 footstep
  465. nTransition=0
  466.  
  467. [movement48]
  468. frames48=6
  469. loop=iceswwk9.KQS iceswwk9 0.000000 1.0 0 0
  470. nCue=1
  471. cue0=0.833333 footstep
  472. nTransition=0
  473.  
  474. [movement49]
  475. frames49=6
  476. loop=icewstpl9.KQS icewstpl9 0.000000 1.0 0 0
  477. nCue=2
  478. cue0=0.166667 footstep
  479. cue1=0.666667 footstep
  480. nTransition=0
  481.  
  482. [movement50]
  483. frames50=11
  484. loop=icewstpr9.KQS icewstpr9 0.000000 1.0 0 0
  485. nCue=2
  486. cue0=0.000000 footstep
  487. cue1=0.454545 footstep
  488. nTransition=0
  489.  
  490. [movement51]
  491. frames51=6
  492. loop=iceswwlk9.KQS iceswwlk9 0.000000 1.0 0 0
  493. nCue=1
  494. cue0=0.500000 footstep
  495. nTransition=0
  496.  
  497. [movement52]
  498. frames52=6
  499. loop=icesrrun9.KQS icesrrun9 0.000000 1.0 0 0
  500. nCue=1
  501. cue0=0.000000 footstep
  502. nTransition=0
  503.  
  504. [movement53]
  505. frames53=6
  506. loop=iceswwk9.KQS iceswwk9 0.000000 1.0 0 0
  507. nCue=1
  508. cue0=0.166667 footstep
  509. nTransition=0
  510.  
  511.